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    The celebrities alternated giving words in order to construct the question, then hit a bell signaling the contestant to provide a response. Cash was awarded to the contestant for every correct response. If at any point a contestant provided an...
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    Charlebois was given an on-air role for most of the show's run, due to Cancon laws which required American shows taping in Canada to feature at least one Canadian personality on-air. Global aired reruns of this version through the mids, while GSN...
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    If the team could finish the chain before running out of letters the team won the cash jackpot. While Emmons was host the account was nine letters. When Geoff Edwards took over it was lowered to seven. The bonus chain was removed in season five, because the end of season four had an elimination tournament of champions, where the sixteen top winners of seasons three and four returned in a tournament format sixteen players reduced to eight, then down to four and then down to two. Games were all played to points. The game was played as before, but there was no bonus chain and two new players competed each show. The values for each chain remained the same, but if a fifth chain was needed, the point values were 50 points per word and for the final word. In the event of a game ending with only four chains played, co-host Charlebois would play the fifth chain against the day's winner.
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    Eight players competed on the first four shows. After four days, those four winners played two each for the next two days. The Missing Link changed its format as well. Home game[ edit ] Each day, before closing the show, Charlebois would present the answer to yesterday's home game and the current game. The home game consisted of a Missing Link see above and was actually referred to as such during the first season, but later renamed simply "the home game" when this format was adapted as the new round two mini-bonus in the second season. While Emmons was host, he presented the home game alone; Charlebois didn't come on the stage to present the home game until Edwards took over the hosting duties. GSN began airing the second season on March 13, , and ended it on June 9, Each team consisted of three people of the same gender except for one week in which the teams consisted of three teachers against three students from the same school.
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    Reruns of this series can currently be seen weekends from a. A second GSN version was commissioned in January , with the new episode season featuring Vincent Rubino as executive producer and Mike Catherwood of the nationally syndicated Loveline radio program as the host. It debuted on July 16, Main game[ edit ] There were four chains in the main game of seven words. Gameplay was similar to the NBC, USA, and Global versions, except that the words in the chain were now always two-word phrases or compound words.
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    In the first season, the final letter of a word would be revealed though the fact that it was the final letter was not announced and sometimes wasn't evident. At that point, if the team did not guess the word correctly, the word was revealed and neither team received money. During the second season, the last letter was not revealed, although a shuffling placeholder or blank space in the version was shown in place of the last letter. If the word was not correctly guessed, the other team had a chance to either guess that word or choose a different space, but did not receive another letter. Whichever team was behind going into a round started the next round in the event of a tie, the team who did not start the last chain started the next chain.
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    In the and versions, there were seven word chains in the first three rounds. In the version, there were six word chains in the first three rounds. If correct, they won their bet and kept control, if not, they lost the money and control. Speed chain[ edit ] Except when Catherwood hosted, after each of the first three rounds, whichever team correctly identified the final word to complete the chain was given the opportunity complete a four-word speed chain with the first letter of the middle two words given. If neither team completed the chain, neither team got to play the speed chain. The version eliminated the speed chains, except during tiebreakers. The speed chains returned for the version. Tiebreaker[ edit ] After four rounds, the team with most money won the game and moved onto the bonus round. However, if the fourth round ended in a tie, the teams were given alternating Speed Chains in a "sudden death" format.
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    If one team did not solve their Speed Chain, the other team need only solve their next Speed Chain to win the game. Both teams kept their money, and the losing team received unacknowledged parting gifts as well. Bonus Round[ edit ] The team with the most money after the fourth round played the bonus round. The first two members gave clues by building questions, alternating one word at a time. If either clue giver gave more than one word in a row, builds a clue that is not loosely in the form of a question, or said part of the answer, the clue givers must move on to the next word. Once the guesser rang in, no more clues may be given on that word. Any team member could also pass as often as possible to throw out the current word.
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    Season One[ edit ] In the first season, the team was given 90 seconds to go through as many as 20 words. The three players all have their hands over a small bell with the answer guesser blindfolded and standing between the clue-giving players. In the first 30 episodes, if a team got seven correct answers they would double their money from the main game, if they got ten correct, the main game winnings were tripled. For the following 35 episodes, the requirements were reduced to only five and seven correct answers, respectively. Season Two[ edit ] A new format was introduced for season two. Superchain[ edit ] In Catherwood's endgame, the winning team had 45 seconds to guess seven more words. To start, a keyword was given, the seven words involved connect to that word.
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    Then on each word, the first three letters were given one at a time. A correct answer moved on to the next word. The team could pass on a word if they were stuck and then must go back to it, if there was time left on the clock. The version bonus round has the winning team complete a four word, five word, and a six word chain within 60 seconds. Each team can call for one letter below the top word or above the bottom word. If a player guessed wrong, the next player could pick a letter.
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    Listeners anywhere in the world of age 21 or older could enter the contest by using the network's website or dialing a phone number, both of which were methods free of charge. If an entry was selected to participate in the game, the contestant was called on his telephone. The contestant then, either alone or with an opponent, played live on-air. A contestant may enter 10 times via telephone and 25 times on the internet per each hour period. One week after the original hour period in which an entry was submitted, that entry was cleared from the queue , and any entrants who wished to play more games are required to re-enter. Some special games occasionally referred to as Marquis Games required that listeners register specifically for them on the GSN Radio website. For these games, a contestant may also enter 25 times each hour period. These entries were not grouped with the entries of the regular games.
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    All entries were cleared from the queue after the game was declared won or over. Any entrants who wished to play another special game were required to re-enter. Regardless of the method of entry, each entry had an equal chance of being selected. An entry did not necessarily guarantee an opportunity to play on the show. Imagination Games partnered with GSN to bring some of their original and licensed games to the radio format. The first contestant to yell out his name was given a chance to answer. If his answer was correct, he would be declared the winner.
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    If he was incorrect, his opponent won by default. Game Instructions Backwords One contestant will hear four words spelled and pronounced backwards, preceded by the number of letters, the initial letter, and a hint. If he can identify all four words in 50 seconds, he wins. Each contestant will receive three questions, valued at one point each, based on trivia generally associated with the opposite sex. The contestant with the most points wins.
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    If the contestant says "stop" after an amount, he wins that cash value. However, if a " bomb " noise is heard before he says "stop", the game is over and he wins nothing. Birthday Game The host "spins a wheel" adorned with all twelve months. Both hosts will tell a story about something that may have happened to them in their life. To help determine the story's validity, the caller has thirty seconds to interrogate each host about their story. The caller must determine which one is a true story. If he does that successfully, he wins. The champion of the previous game comes back to play, while another four contestants are contacted but do not play. The fifth person contacted plays a round of three trivia questions against the first contestant. The first two questions are worth three points, while the third is worth six.
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    If a contestant wishes to receive multiple choices, the value of the question decrease to one point or two points on question three. The contestant with the most points after the third round wins, and comes back to play on the next show. Two contestants, both of whom are trying to get a total as close to 21 as possible without going over, take turns receiving cards drawn by the host. A contestant may discard a card only once. The person who receives 21 first, or who is remaining after his opponent busts, is the winner.
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    The first contestant may ask yes or no questions to try to close in on the identity of the celebrity. If a "no" answer is received, control goes to the opponent. The first contestant to identify the celebrity wins. Multiple contestants may be chosen to take a guess at all five sound bites. If the contestant is able to identify all of them, he will be declared the winner and win one thousand dollars. If not, another contestant may be given a chance. This game is carried over to a following show if not solved. Fact or Crap Based on the board game, a contestant is read three statements.
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    If he can correctly determine whether each statement is true or false, he wins. A trivia question is asked regarding an actor that starred in the same film as he. Two more questions are asked based upon film connections with the last celebrity. If all three questions are answered correctly, the contestant wins. Food Court A contestant is read three sets of two food items. If he can determine which item in each set has the most calories , he wins. High Rollin' Similar to the program Card Sharks ; to begin, the contestant starts with ten dollars. He may walk away with the cash instead of playing the game. If he declines, the contestant's first card in their row is revealed. The contestant guesses whether the next card in the row will be "higher" or "lower"; if correct or a push, he wins another ten dollars. If incorrect, he loses all accumulated money.
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    After a correct guess, he can choose to guess the result of the next card or walk away with his money. During the game, the contestant has one opportunity to replace one showing card in the line but he must play that card. The game ends when a contestant loses all his money after an incorrect guess or walks away with his acquired cash. Coordinator Nicole Blais deals the cards in this game. In Order to Win One contestant will be given three sets of items, each with increasing quantity. If he can put each of them in the correct order desired by the host, he wins. If he gives an answer in the top five of the survey, he can give another guess. If he gives an incorrect answer, the next contestant in the queue will get to give an answer.
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    The person who gives the last remaining answer wins the game. The Money List Throughout the show, four sets of five pieces of information related to a category are given. A contestant is chosen to state how many of the given facts up to twenty , each valued at five dollars, he can list. If he can meet his quota, he wins. If he gives an incorrect piece of information or does not fill his quota, he wins nothing. If a contestant feels he knows the answer, he shouts his name. If he is correct, he wins the game. An incorrect answer allows his opponent to receive a guess. If both are incorrect, Moschitta restarts from the beginning of the hints. The first contestant to guess correctly is declared the winner. Pop-arazzi Two contestants are given hints of decreasing difficulty describing a celebrity or facet of pop culture. If he is correct, he receives one point.
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    An incorrect answer allows his opponent to receive one unopposed clue and a free guess. The first contestant to receive two points is declared the winner. Screen Test A contestant is played a small quote from a famous film. If he can identify from which film the clip comes from, he wins. Multiple contestants may be chosen to take a guess at what the sound is. If the contestant is able to identify the sound, he will win one thousand dollars. This game may be carried over to a following show if not solved. The last contestant to give a correct answer before time runs out wins a point.
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    The first contestant to score two points wins the game. He must, for thirty seconds, speak about the subject without stopping, hesitating, using too much repetition or using any hesitation words. If he fulfills that, he wins. Star Game Three questions are asked relating to astrology. If the contestant correctly answers all three, he wins. If he can answer all three correctly, he wins. If he answers correctly, he receives another. If he answers incorrectly, the next contestant in the queue will receive that question. The person who answers the tenth question in the set correctly will be declared the winner. He may pass a question and return to it time permitting ; a repeated question is presented in a dual-choice format. Today's The Day A contestant is asked three trivia questions about events pertaining to the day's date. If he answers all three correctly, he wins.
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    The contestant must identify what the common bond is between the items. If the contestant is able to identify all three sets correctly, he wins. Ultimate Trivia A contestant is asked five trivia questions about a certain pop culture topic. If he answers all five correctly, he wins. Urban Myth Similar to Fact or Crap, a contestant is read three statements.
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    Main rounds[ edit ] Two teams of four compete. One team is shown a fill-in-the-blank and its top seven answers, with the first letter of each word in each correct answer being shown as a clue. The length of the blank is a further clue to the length of the correct answer. In the first round, each team is given one question. The team has a total of 30 seconds to guess all seven answers correctly. The first player offers an answer, and keeps giving answers until giving an answer that is not on the board, at which point control passes to the next player in line. This process continues going back to the beginning of the line as often as necessary until either all seven answers are given or time runs out. The team is awarded points for every correct answer, and a 1,point bonus 1, total if they can get all seven answers within the 30 seconds. Along the way, players must answer in turn, giving an answer out of turn, including before the previous player's answer is ruled incorrect, results in a five-second penalty and the answer being disregarded.
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    If the team cannot guess all seven, then the opposing team is given a chance to steal the remaining answers at points each. Steal attempts are untimed, but end when either the board is completed or the stealing team gives an incorrect answer. Synonyms and word forms are acceptable if they correctly fill in the same blank s for example, "chefs" and "cooking" would both be acceptable for "cooks," but "physician" would not be acceptable for "doctor". The second round is played the same way, with points given for each correct answer and a 2,point bonus for all seven. Likewise, the third round is played for points per answer and 3, bonus points for all seven. In the event of a tie after the third round, a tiebreaker is played between the team captains. The first letter of the top answer is shown, and then the question is shown. The first captain to buzz in is given the chance to answer. If the answer given is correct, that captain wins the game for his or her team.
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    If the answer given is incorrect, then the other team wins automatically. Bonus round[ edit ] In the Bonus Round, the winning team has 60 seconds to correctly identify the top answers to four survey questions. The players are lined up in their same order around a central console with a large red Skip Button. Play starts again with the Team Captain, and is similar to the main game: a correct guess allows the player to give another answer, a wrong answer passes control to the next player in line. For the first survey question, only the top answer is needed, the second needs the top two answers, the third needs the top three answers, and the fourth and final question needs the top four answers.
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    If a team member feels they are stuck on a question, they can hit the Skip Button which stops the clock and skip to the next question. The Skip Button can only be used once during the Bonus Round, and cannot be used once three of the four questions are completed as there is no other question with which to pass. As in the main game, players must wait until it is their turn before offering an answer. If a player offers an answer out of turn, the team loses five seconds from their clock. Once all the needed answers for each question are correctly guessed, the clock stops and the next question is revealed. The guessing for each subsequent question begins with the player next in line i. On October 29, , "The Canadians" Ayumi Iizuka, Doug Morency, David Ivkovic, and Paul 'PK' Kingston became the first team to complete a perfect game, amazing 10, points in three perfect rounds of 1, points, 3, points, and 5, points plus a point steal , and winning the bonus round.
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    Contact Sign up for our Newsletter. After the question is read, the contestants and Master Minds buzz in for the right to answer. Recent Posts. Season 2 premiered on December 7, To Tell the Truth 3. Episodes; Season 2. The correct answers are revealed after the participants reveal their answers. May 15, A new season of the show in was announced, along with a name change to Master Minds and Brooke Burns replacing Sherri Shepherd as host. You may also like Master Minds Recap: June 19, Many people have also been rooting for her to be the one who replaces Alex Trebek on Jeopardy!. She also plays Maggie on The Gourmet Detective. The value for each question is now points if the expert gets it right, and points if not.

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